8/12/2023 0 Comments Video filming![]() ![]() He aimed to record the highs and lows of why people increasingly inhabit these worlds. This included location scouting, test shoots, and collating all the data, but Joe concluded that it was easier to achieve than physical production. The production of the documentary took a year to achieve. ![]() There are also green screen controls, anchoring camera controls, and filters in the last version.Īt the moment, it all looks very “Minecraft,” but things will change rapidly, especially when the big game engine companies get involved and bring their expertise in building 3D worlds. It does introduce more features like control of depth of field and multiple focal lengths. VRCLens is an Avatar add-on virtual camera for VRChat who has recently improved its camera-CooperTom demonstrates it below. His post-production used extensive grading to lift the aesthetic into something that exuded hope and light, mainly as his interview subjects were encouraged to speak about their mental health in the middle of COVID. Also, the length of filming was sometimes challenging-he’d be shooting for four hours without stopping. To then remix that to stereo was a challenge. The audio recorded is spatialized, so sound comes in from a wide soundstage like an ATMOS recording. Ironically, the biggest challenge Joe found was recording the sound. It was as organic as a physical process would be. But also the inhabitants of VR Chat could see that Joe was holding a camera, which helped push the reactions that he was after. Joe decided to shoot handheld within VR Chat, like a real documentary self-shooter. The people inside were not shy to talk about their real feelings and challenges, especially in the shadow of the pandemic. It was important to me that the place within VR Chat was represented by the people in it. But, the biggest advantage was that he would be shooting from within VR and not looking in. Joe quickly realized that he had enough variety within the camera to make his film work. So, the main features of a standard camera are there to use-apart from that, you can fly your camera like a drone. You choose your exposure and allow for zooming in and out. Like a physical camera, you start by choosing which lens you want for the scene. The camera is essential, but virtual is open to fast-track development paralleling Metaverse’s trajectory.įirst off, to use the camera, you have to enter VR Chat after taking on the shell of an Avatar. He used a virtual camera or Avatar add-on designed for the platform called VRCLens from a developer and member of the VR Chat community called Hirabiki. Director Joe Hunting wanted to cover the beginnings of communities that inhabit the Metaverse now and decided not to shoot some reportage of the real people who become avatars within the world, but shoot the world itself.įor this, he started learning how to shoot within VR Chat, which is an online virtual world platform. So, how do you make content for a substantial new 3D content-hungry world?Īt Sundance this year, there was a documentary called We Met in Virtual Reality. ![]() The impression you get by seeing other people’s view of what the Metaverse will be shown that nobody knows yet, but the hype is massive. Sony will support Manchester City to increase further value of its content and engagement with its fans around the world. English soccer team Manchester City has recently announced a collaboration with Sony for their flavor of a virtual community.īoth parties are aiming to create a global online fan community where fans can interact with City and each other within the Metaverse, which will be a virtual recreation of the club’s Etihad Stadium. Fan-based activities-like sports-are ripe for development. 2022 will be a massive year of growth for the Metaverse, with major companies announcing their move into the space.
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